A.I.R.A. drone in orbit, rendered in Unreal Engine 5

Game art thatmakeswaves

Game Art Outsourcing & Game Development Studio

Vehicles, weapons, sci-fi worlds and much more

We are a game art outsourcing company and a game development studio. We take your visual direction and turn it into production-ready assets that fit the game, the engine and the technical brief, and we build our own games too.

9+ yearsexperience of our senior 2D & 3D artists
Concept → engineone team for the full asset pipeline
Unity · Unrealassets set up for your target engine
IT ParkUzbekistan resident company

02 / Services

What we make

Realistic and stylized art for PC, console and mobile. Bring us a single hero asset or a whole vehicle set.

Blender · Substance 3D Painter · Unity · Unreal Engine 5

  1. 01

    Concept & 3D design

    Original concepts, silhouette studies and blockouts that turn into production-ready models.

    • Sketches & callouts
    • 3D blockouts
    • Design iterations
  2. 02

    Vehicles & hard-surface

    Spacecraft, drones, robots and humanoid mechs, cars, tanks, weapons, machinery and hero props, realistic or stylized.

    • Hero & background assets
    • Modular kits
    • Interiors & cockpits
    • Robots & drones
  3. 03

    Environment assets

    Modular sets, structures and set dressing that fit your level metrics and art direction.

    • Modular architecture
    • Set dressing
    • Scene composition
  4. 04

    UVs, baking & PBR

    Clean UVs, bakes and PBR materials, optimized for your target platform with LODs.

    • Trim sheets & decals
    • Texture budgets
    • LODs & collision
  5. 05

    Mechanical animation

    Moving parts, deployment sequences and rigs for vehicles and devices.

    • Vehicle rigs
    • Transform sequences
    • Asset previews
  6. 06

    Visualization

    Renders, turntables and presentation scenes for pitches, store pages and marketing.

    • Key renders
    • Turntables
    • In-engine captures
Medusa 3.5
Start from your approved concept, or develop the design with us

Medusa 3.5 — ArtSea Games Studio

03 / Process

How we work

Clear scope, fixed review points and a technical handoff your team can drop straight into the project.

  1. 01

    Brief & scope

    References, target engine and platform, asset list, budgets and delivery schedule.

  2. 02

    Visual direction

    We agree on design, proportions and blockout before detailed production starts.

  3. 03

    Production

    Modeling, UVs, baking and PBR texturing, plus mechanical animation where required.

  4. 04

    Review & handoff

    Review rounds at fixed points, then delivery to the agreed technical spec.

IT Park Namangan building
IT Park Namangan

04 / Studio

A young studio.
Experienced artists.

ArtSea Games is a game art studio based in Namangan, Uzbekistan, and a resident of IT Park Uzbekistan. Our team brings together 2D and 3D artists, most with more than nine years of professional experience.

We match every project with the specialists it needs, creatively and technically, and keep communication direct from brief to delivery.

Our Art Director is not a manager on top of the team but its lead artist: modeling key assets, setting the style for each project and checking every model, texture and engine setup before delivery. One senior artist is responsible for quality from the first blockout to the final handoff.

Muslima Raimova

Muslima Raimova

Co-founder & CEO

Studio operations, client communication, partnerships and hiring.

Yunus Akhmadiev

Yunus Akhmadiev

Art Director · Lead Artist

9+ years in professional 2D and 3D art. Works hands-on as the studio's lead artist: builds key assets, sets the visual style of each project and reviews every asset before it ships.

05 / Contact

Tell us what you're building

Send a brief, references and your target deadline. We'll come back with questions, a scope and an estimate.

You can also email us at contact@artseagames.com

After you press Send you will be asked to confirm you are not a robot.

Terms & privacy notice
  1. We use the details you send only to answer your enquiry or application and to prepare an offer.
  2. Your message goes to the studio's inbox through our form provider (FormSubmit). We do not sell or share your data with anyone else.
  3. Please do not send confidential files through this form. If your project needs an NDA, tell us and we will sign one before you share materials.
  4. Sending a brief does not create any obligation for either side. Prices and timelines are agreed in writing.
  5. You can ask us at any time to delete your messages by writing to contact@artseagames.com.