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ArtSea Games Studio
Mars Rover
Game-ready vehicle with deployment states
A rover built for an indie studio, with a deployment animation that moves its arms, mast and suspension between a folded sleep mode and a working state.
The rig coordinates motion across the rover's articulated parts and supports, so the model transforms cleanly between states without intersections. Delivered with textured and clay views for review. Built for Unity. Instead of a baked base color, the rover is colored in the engine through tint: an RGB mask splits the surfaces into large, medium and small details, and each channel gets its own color in Unity. Color schemes can be changed in the engine without new textures.




